Abstract
Media convergence, or the integration of multiple media in a single “device,” is a growing trend. Examples in the commercial realm include the iPhone (phone, camera, mp3 player, video player, email, web browser, text messaging, stock quotes, maps, weather, etc.) and the PlayStation (games, CD player, DVD player, web browser). As these examples suggest, media platforms increasingly provide Internet access and/or text-based messaging features that permit users to interact with the environment and with other users, such as a commenting or a chat feature, even when their primary purpose is something else. In the online realm, examples include media-sharing sites such as Flickr and YouTube (which include ‘friending’ and social network features, user profiles, text comments, and discussion groups, as well as photos and/or videos), news sites (which include comments and discussion forums, as well as news stories), and multiplayer online games (which often support text and/or voice chat, as well as game play in a 3-D graphical environment). We call the text-based computer-mediated communication (CMC) that takes place in convergent media formats convergent media computer-mediated communication (CMCMC).
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